Delta Green Rules Of Survival
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Here are some quick rules for survival as a Delta Green Operative…
• Always carry one more magazine than you expect to use.
• The abandoned mine never is.
• Painstakingly sealed refrigerators in the Green Box are probably painstakingly sealed for a purpose.
• If in doubt, empty the magazine.
• Never let your less-than-sane colleague carry the explosives.
• An autopsy-room is not a “safe place”.
• Any dark strangers offering you gifts and favors should be avoided like the plague.
• When contemplating ways to execute your mission think “Overkill”.
• Sleep is only a bad substitute for caffeine.
• Always save the last bullet for the moron who got you into this.
• If that moron isn’t you, aim for the legs. If you’re going to get eaten alive so is he.
• Any offer to let you “Experience the Other Dimensions” should be tactfully declined … with a shotgun blast.
• If you have no social skills try “physical interrogation”.
• Reading books is for the colleague you keep locked up in the nice room with soft walls.
• There is no such thing as too many guns.
• Gasoline. Refueling cars is only its secondary use.
• When you enter a government facility and the toilet-doors are marked: “Men”, “Women”, and “Other” you might want to reconsider your position.
• Old Nazis never die. Period.
• Wimps fondle guns. Real Men fondle Doomsday-devices.
• And my personal favorite… Never be first, never be last, and never volunteer for anything.What are your Delta Green rules of survival?






December 12, 2008 at 12:07 pm
Oh man, now I totally want to play Delta Green again. I may have to put together a group up here.
Nick’s last blog post..LaForge 2020
December 12, 2008 at 5:12 pm
I still struggle with the D20 vs BRP versions. BRP is awesome in its ‘you could die at any moment’ feel, but D20 is a little more modern. Hmm… decisions, decisions.