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I’m Going For A Milk Run

  • Written by Samuel Van Der Wall 4 Comments
    Last Updated:: January 24, 2009

    Alpha Omega

    When I created a link post earlier this month about Alpha Omega, I really didn’t know much about the game other than what I had read about it online. I know that a lot of other bloggers were talking about it, their website was awesome, and the art work that I had seen for the book was very good. But it wasn’t until Mind Storm Labs sent me a copy of the Alpha Omega Core Rulebook and a PDF version of their introductory adventure that I really got to take a good look at the game. Since I’m still devouring the main book, I figured I’d take a quick look at their module, Milk Run, for a more bit-sized appetizer of the game.

    The Milk Run Statistics

    The Milk Run module is available as a stand-alone PDF adventure for $5.00, or included in the Alpha Omega PDF Starter Kit. This PDF starter kit includes both the Alpha Omega Core Rulebook and Milk Run module in PDF format for $24.95.

    The PDF itself is seventy pages long, in landscape format, and a little over seventy megabytes in size. It includes twenty-six pages of adventure information, including the actual adventure, detailed NPCs, creatures, vehicles, and some incredible artwork. At the end of the module, it also includes ten pages of maps for various locations through the adventure.

    It also includes six detailed player characters included in thirty pages. These six characters include a full-color picture of the character, background, and complete character sheet. This allows you to get right into the adventure without making characters if you want to.

    So What’s In The Milk?

    When it comes to talking about adventure modules, I’m very big on NOT providing spoiler information. So if I don’t get too detailed about what the adventure is actually about. The module is a fitting introduction to the Alpha Omega world. It does for Alpha Omega, much of what other introductory adventures do for games like this (does anyone remember their first Stuffer Shack run in Shadowrun 1st Edition?), it introduces the players to the world.

    The module starts out with an introduction and the cast of characters. It goes into a ton of detail for each character and place involved in the story. It has sections for game mechanics, GM information, and GM read aloud portions that are read directly to the players.

    To me, the adventure more reads like a story that you can play. It is very logical from start to finish. The creature and vehicle section at the end is incredibly detailed as well. They have pictures accompanied with background information and full statistics. Did I mention the pictures were really good?

    The adventure is designed for four players to complete in about one or two game sessions. Although there are suggestions throughout the book if you have more players on how to modify it slightly to up the difficulty (it also recommends this).

    Chocolate or Plain Milk – My Likes and Dislikes

    I really like this adventure. It is a simple and straightforward adventure that introduces the players to the Alpha Omega world. However, if you’ve already started an Alpha Omega campaign you could easily plug this adventure into most campaigns.

    I was very happy to see that the artwork in this module was like the artwork in the core rulebook, very, very good. It really helps you picture some of the features of the world that might be difficult for someone to describe or imagine.

    One unexpected bonus I had with this adventure was the landscape format of the PDF. My laptop’s display settings are set at 1920×1200, which is a fairly wide setting. I can actually view and read an entire book page at 116%. That means I can read an entire page and then just press arrow down once to go to the next page. On other PDF books that I’ve owned which are non-landscape, I was always constantly scrolling up and down to read the PDF book.

    If I had one dislike about it, I’d say that some of the descriptions are almost too detailed. On one NPC, it talks about his strawberry blonde hair, light hazel eyes that are expressive when he wants them to be, freshly manicured nails, and freshly shaven face, amongst other details. For me, these are details that would be completely ignored by most of my players and they take up a lot of book space. But if you have a group that is very into descriptions and you are a descriptive game master, this won’t be a negative for you.

    Overall, the Milk Run module is a great introductory adventure that I would recommend for any game master that is planning to run Alpha Omega. It introduces the players to the Alpha Omega world and gives the game master a good idea of what this game is all about. Check it out!

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  1. Thanks for the detailed review, although I do wish you would at least provide a little detail of what the premise of the adventure is because I have no idea based on the review.

    AO is a game that has intrigued me but I have no desire to purchase because I don’t really like the premise of the game itself: It’s not that it isn’t interesting or novel but rather it doesn’t really inspire me to actually want to run or even play it. Even the interviews with the creators on various podcasts hasn’t sold me on the game though I can’t exactly say why.

  2. I’ll post a little more about the adventure in the next adventure module review I do, MJ. Thanks for the suggestion.

    As for Alpha Omega, I’m still reading through the core rulebook. I like the setting, but I’m still reading through the backstory and rules though. After I have a decent handle on the book, I’m going to do a more detailed review of it.

  3. Hey Sam,

    Thanks for posting the info about our first module, “Milk Run”.

    If you or your readers have any questions please contact me anytime.

    Tom

    http://www.mindstormlabs.com

  4. We played this module in two parts over two separate Saturdays online and despite the technical difficulties we had with our VGT over the net, we did have a really good time. My players were really happy with the end result and yes, GMs, you don’t have to follow the module to the letter. The module is flexible to work the story in different ways, even on the fly. I’m still really looking forward to working in “Miles to Go” into our current campaign when it resumes from hiatus.

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