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  • Game Controls – Modifying Your Gaming Experience
    Written by Samuel Van Der Wall 1 Comment
    Last Updated:: January 17, 2009
    One of the most interesting ideas that I’ve read recently was something I found in my Spycraft v2.0 book. In their Game Control section, they have a section about campaign and session qualities. I know the idea of game controls probably isn’t unique to their game and setting, but it was the firs...
  • Show Me The Gaming Props!
    Written by Samuel Van Der Wall 15 Comments
    Last Updated:: January 15, 2009
    Our current game master is running Dungeons & Dragons 4th Edition. He has always built some pretty good maps for us to play on, but this campaign he has stepped it up a notch. He’s been crafting some more 3D maps and props for us to play with. Honestly, it is pretty huge for us as players and ...
  • Contest Results: Sundered Skies & Savage Worlds
    Written by Samuel Van Der Wall 5 Comments
    Last Updated:: January 14, 2009
    January’s Sundered Skies & Savage Worlds contest had a total of 28 entries. I printed out a list of the names and whipped out a 30-sided dice. Here are the results! First Prize: Sundered Skies (Hardcover) – $35 value This prize goes to #19, Clay McGrew. Second Prize: Savage Worlds Exp...
  • Contest Update: Win Sundered Skies & Savage Worl...
    Written by Samuel Van Der Wall No Comments
    Last Updated:: January 12, 2009
    See the original contest post: Contest: Win Sundered Skies & Savage Worlds The first official contest of 2009 at RoleplayingPro has just gotten a little better. I’ve been super happy with the positive comments, positive e-mails, and different suggestions on how to make this work well. I’ve ...
  • Of Character Death and Tombstone Golems
    Written by John Lewis 8 Comments
    Last Updated:: January 11, 2009
    Following on the heels of Sam’s GM screen article, and several of the comments posted thereafter, I began thinking about character death.  I thought about how death impacts the game.  Not just the effect on the player whose character died but also how it affects the story and the other players /...

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