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  • Win An Ad For Your Blog Contest Winner
    Written by Samuel Van Der Wall 5 Comments
    Last Updated:: March 30, 2009
    Recently I ran a contest to get feedback from the roleplaying blog community about RoleplayingPro. The prize is that I will post one 125×125 banner advertisement on RoleplayingPro to the winner’s blog during the entire month of April. The contestants answered four questions that I asked abo...
  • Experience Points: Back to the Table
    Written by John Lewis 7 Comments
    Last Updated:: March 29, 2009
    Welcome back to Experience Points, the column that follows my weekly Dungeons & Dragons campaign Dark Legacy and discusses the ups and downs of life behind the DM’s screen.  First a little background.    We began this campaign in earnest this past July.  The setting for the campaign is a ...
  • How To Handle A Bad Game Session
    Written by Samuel Van Der Wall 4 Comments
    Last Updated:: March 27, 2009
    Chances are if you’ve roleplayed a little bit, you’ve had your fair share of bad game sessions that you’ve played in or ran as a game master. The question is, what did you do about it? How do you bounce back from a bad game session with a good one? Identify What Made The Game Session Bad Ju...
  • Experience Points: Running a Dungeons & Dragons C...
    Written by John Lewis 6 Comments
    Last Updated:: March 25, 2009
    Welcome to the first installment of my new column Experience Points.  This series of articles will focus on the trials and tribulations of running a Dungeons & Dragons campaign using my Friday night game, Dark Legacy as an example.  I won’t be writing this column in the “campaign journal...
  • Campaign Set-Ups and Openers
    Written by John Lewis 4 Comments
    Last Updated:: March 23, 2009
    Whenever I start a new campaign I like to kick things off with a bang.  I’ve always felt that a great campaign needs to have a great start.  The starting session of any new campaign needs to accomplish several things right away.  It should grab the players’ attention, invoke a sense of curios...

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