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Board Game Review: Talisman [Revised 4th Edition]

  • Written by John Lewis 6 Comments
    Last Updated:: March 1, 2009

    Our Friday night D&D game stops each week around 11:00 p.m.  Not just because we’re all nearing 40 years old but also because two of our players have to work the graveyard shift and leave at that time.  The three of us left like to play a board or card game before calling it a night.  Our newest acquisition; Talisman, the Magical Quest Game (Revised 4th Edition) now published by Fantasy Flight Games http://www.fantasyflightgames.com. 

     

    Talisman has been around since 1983 and up until last year was published by Black Library, a part of Games Workshop.  The latest incarnation of the classic board game stays true to its roots while offering several nice upgrades and an easy to learn rule set. 

     

    In Talisman each player plays a different type of character, normally determined at random, and include such classics as the wizard, assassin, troll, and priest.  Players take turns moving their characters around the game board attempting to gather magic items, build personal power, attract followers, and amass wealth.  As they move players not only have to contend with monsters, NPC’s, and dangerous locales, but they must also watch out for each other.  Everyone in the game is competing to become powerful enough to attempt to take charge of the Crown of Command.  Once a character reaches the crown they use it to cast spells at the other characters until none are left and the crown bearer wins.

     

    I used to play the first edition of Talisman and have many fond memories of the game.  Fantasy Flight has done a great job bringing the game back to life along with numerous upgrades.  Each of the 14 characters comes with a finely detailed plastic miniature.  Markers for things such as Strength, Lives, and Craft (mana) are all cone-shaped plastic pieces that stack together nicely.  The game board itself is constructed of the same extremely heavy duty card stock that has become the standard with Fantasy Flight.

     

    The game itself is everything I’ve come to expect from the masters of the board game, Fantasy Flight Games.  Set up is easy, about 5 minutes, and play takes about an hour or two, perfect for our after RPG games on Friday nights.  For quicker games the rules include several easy to incorporate alternatives to speed up the game.  The rules are very well presented and easy to understand and with different characters to choose from and upcoming game expansions, the game offers excellent replay-ability. 

     

    Over all I found Talisman to be a great blend of easy to play, tactical complexity, cut-throat competition, and humor (wait until your character is turned into a toad!).  For a fun, light game you can’t beat Talisman.  For those of you who are fans of the original you won’t be disappointed either.  If you like board games, or are looking for a fun game to play on those nights when you aren’t roleplaying, look no further than Talisman.

     

     

  1. #1 Bryan says:
    March 1, 2009 at 8:28 pm

    I remember playing this MANY years ago. Really fun game, I actually think our group should get a setup so we could play it before or after, while the GM sets up for the night.

  2. I actually have two copies of the original version, one unopened and the other with all of the expansions (city, dungeon, campaign, timescape). I’ve always enjoyed the game. Although the game is a lot more fun with more players (5 or 6 seems ideal).

    It’s a great late night game when the group is feeling a kindda cut-throat and a little tired and goofy.

    John Lewis’s last blog post..Board Game Review: Talisman [Revised 4th Edition]

  3. Fantasy Flight Games makes some awesome products. Even their ‘failures’ are often successes to me. For example, I’m a big fan of their old D&D setting, Midnight. Even though it is a canceled line, the books are great.

    I read a review on their Battlestar Galactica board game. The guy who played it said as a roleplaying game, the board game was awesome. But as a board game, the board game sucked. I thought it was pretty funny.

    I definitely want to try out some of their board games just to switch things up a little. I’ve also heard that Steve Jackson’s Munchkin game is pretty awesome too. Supposedly it accounted for 75% sales last year. Which for a company that used to make their living off of GURPS, that’s impressive.

    Samuel Van Der Wall’s last blog post..Board Game Review: Talisman [Revised 4th Edition]

  4. Talisman is one of those games, that I don’t own, but someday want to get a copy of. I have no idea what the current art looks like, but the original art was always a source of amusement in the circle that I played in. (Hey does that fairy have a mustache?)

    bonemaster’s last blog post..Randomcon 2009

  5. I still get a kick out of the old artwork also. The character art is a lot like the original but the rest of the art is upgraded considerably.

    Sam: The whole line of Munchkin games are pretty fun too. They’re kindda the “3 Stooges” of the card game world. When you’re in the mood for silliness topped with a healthy dose of “screw your buddy” it’s the perfect game.

    John Lewis’s last blog post..Show Me The Gaming Props!

  6. We play Talisman about once a year. It’s pretty fun, but about half the time it turns into a Monopoly grind as you go round and round waiting for luck to shine a light on you. We have fun getting into character. Such great characters, items, foes, and locations.

    JohnnFour’s last blog post..How Much Campaign Do You Plan Before Start?

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