How Roleplaying Video Games Have Affected Tabletop Roleplaying Games
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I consider myself a lucky individual. When I grew up, I had the benefit of playing both roleplaying video games and tabletop roleplaying games each week. My mom and dad bought me video games that I played at home during the week, then every Saturday I got to go to our local gaming shop and play tabletop roleplaying games. I grew up with the best of both worlds. But with tabletop roleplaying games sales supposedly declining over the last several years and video game sales skyrocketing (not-so-supposedly) each year, it makes me wonder… how have roleplaying video games affected tabletop roleplaying games?
Maybe I’m reading too much into this and it is less of a video game vs. tabletop game mentality and more of just a signal of changing times. Tabletop roleplaying games were created when the internet wasn’t even around and every child didn’t grow up playing video games of some sort. My parents never played either, but some from their generation did play tabletop roleplaying games. I grew up mostly with friends who played Nintendo, Sega Genesis, and computer games. Only a small group of my friends actually role played. These days you’re more likely to run into one hundred kids that have played Guitar Hero or Halo 3 than one kid who has played Dungeons & Dragons.
This whole situation led me to think about the pros and cons with video games and tabletop games. Are roleplaying video games partially responsible for a decline in interest with tabletop roleplaying games?
Video Game Pros
- The rules of the game are built-in.
- The pace of the game is quick and a combat ‘round’ can be completed in seconds.
- The games are easy to learn to play.
- All you need is a game system and possibly an internet connection.
- When you’re done with a video game, you can just log out.Video Game Cons
- Social interaction is less than a table-top, even with microphones and the internet. Many games have solo modes which require no other players at all.
- Fewer choices on what you can do. If it isn’t programmed into the game you can’t do it.
- Once the video game is ‘won’ or interest is lost, it is typically shelved or sold never to be played again.Tabletop Roleplaying Pros
- Social interaction is greater than with a video game.
- More choices on what you can do. If you can dream it, you can do it.
- Typically has a longer retention rate for players. For example, we all know some players who have been playing D&D for more than twenty years.Tabletop Roleplaying Cons
- Takes longer to understand the rules of the game.
- A combat round can take several minutes (or more) to complete a few seconds of actual in-game play.
- To play you need to find some friends, agree on a time and place to play, and follow through. With today’s busy schedules that can be very difficult.I tried to decide whether cost was a pro or a con for video games or tabletop roleplaying games. Honestly, I consider that category a wash because it totally depends on the gamer. I know gamers that spend hundreds of dollars on gaming systems, new video games each month, and monthly subscription fees. I also know gamers that spend hundreds of dollars on books, dice, miniatures, battle-maps, and a host of other tabletop accessories.
In the end, does this all really matter? I honestly don’t believe that tabletop roleplaying games will ever go away permanently. Even if sales decline, game shops close, and good gamer friends are harder to come by, tabletop roleplaying games will survive. You’ll always have your corporate giants like Wizards of the Coast. You’ll always have your independent publishers selling whatever they can through direct sales via the internet, electronic sales, or pushing their products at conventions and roleplaying events. And you’ll always have creative thinkers wanting to take the visions in their head and play them out on your living room table (using dice and bad-ass rulebooks).
What do you think about the current state of the tabletop roleplaying industry?
Do you believe that roleplaying video games are affecting the tabletop roleplaying industry?






March 7, 2009 at 7:42 am
Thoughtful post! As someone who came to tabletop from video, I think tabletop has nothing to worry about. All the cons are true — time, finding a group, etc — but the richness of the game! No video game can match the story and community aspects.
March 7, 2009 at 8:55 am
Definitely Beth. The thing about RPGs is that they’ll never be video games. Even if the rules become more streamlined and less ambiguous, they are always open to change and interpretation by the individual, and nothing can take away the social aspect and the storytelling aspect from the game. Your imagination is what drives an RPG and it is limitless unless you want to limit it.
Wyatt’s last blog post..Might of Eden: Aberrant Wizard
March 7, 2009 at 12:20 pm
…nothing can take away the social aspect and the storytelling aspect from the game…
Couldn’t agree more Wyatt.
Games are games not sacred books (or CD’s), and all games influence one another. Good Post Samuel.
Jack Crow’s last blog post..New Featured Posts
March 7, 2009 at 2:28 pm
I think that video games have affected many leisure industries and hobbies, not just the tabletop role playing games. It’s the whole plug-and-play element of video games that wins out as well as having many games that have a broader appeal now.
I am in the process of converting many of my family into playing table-top, they are having a blast.
Darran Sims’s last blog post..New technology – Bronze!
March 7, 2009 at 3:06 pm
“Social interaction is less than a table-top, even with microphones and the internet. Many games have solo modes which require no other players at all.”
This can be a pro of video gaming though. It’s rather hard to get a D&D gaming going at 3AM when you can’t sleep, but WoW or Eve or whatever is always there even if your friends aren’t online.
Conversely, PBM/PBeM removes a lot of the social aspect of tabletop gaming.
Hammer’s last blog post..Help Needed – How Long Have You Been Gaming For?
March 8, 2009 at 4:23 am
It was a debate that I had with myself a few years ago.
Ironically, I felt that playing a console RPG actually takes MORE time than playing a tabletop RPG in terms of hours well spent.
Questing GM’s last blog post..Word of Wizards – 7/3/09
March 8, 2009 at 5:51 am
A lot of insightful things have already been said, such as table top being shared social experiences.
Table Top RPGs are multiplayer only games. Sure I can have fun making a character by myself or reading up on new equipment or spells, but the real game for me requires a good group to play with on a regular basis. When the conditions are right though, I have more fun with the table top games. (I have lot of video games, but I get bored with them fairly quickly as I get older.)
“Video Game Cons: – Fewer choices on what you can do. If it isn’t programmed into the game you can’t do it.” It kind of drives me crazy when I’m playing a DnD licensed video game and half the skills are taken away, because you can’t climb, etc, anyway.
I’m really on the fence about games like Fallout 3 that are trying to give you as much of a tabletop experience as they can with regards to NPC interaction. On the one hand, it’s kind of cool how far they’ve come, but on the other it’s really artificial. Makes me kind of want to play an action videogame instead – something that a computer excels at – and leave the roleplaying to a better medium.
spellchrome’s last blog post..Building a website: Books
March 8, 2009 at 8:02 am
I think this post came was bore a little out of frustration for me. I’m a bit frustrated because I live in a city of 400,000+ people, and it BARELY supports one RPG store. It has a history of them continually going under too. I wish our hobby was finding the same success as I’ve seen with video games (and other related hobbies).
Roleplaying games has a lot of great things attached to it, including: reading books, socializing, creativity. But for whatever reason it has a stigma that only nerdy guys that immensely lack in social skills play it. My gaming group consists of an IT tech, a cop, a college student, a personal trainer, and a government employee. It isn’t a group of five thirty-year olds who live in their parent’s basements and have never had a date.
But I am digressing into other topics…
As I stated, I wish tabletop RPGs were having the same success as video game RPGs right now. They bring so much to the table (pun intended).
March 8, 2009 at 5:05 pm
Wow, where do you live? Sounds almost like my situation over here.
Questing GM’s last blog post..Questing’s Readings – 8/3/09
March 8, 2009 at 6:28 pm
In all fairness I really think that Video Games as a whole don’t have the stigma of Table-top Roleplaying games BUT Video Game RPG’s share a similar fate. It’s still the nerdy guy that is referenced when talking about “Dungeons and Dragons”-esque games (how most people refer to console RPG’s).
Hopefully as video games, in general, become more main-stream then so will RPG’s as a whole. The sad part is that it’s highly doubtful as anything that’s creative or intellectual is generally shunned by the public, since the large majority can’t truly grasp it.
Hooray for tangents!
March 8, 2009 at 8:17 pm
I must admit that on the rare occasion that I have the time to play a video game I like action games and first-person shooters, I can’t stand video RPG’s, especially MMORPG’s.
I think for me it’s because I’m a pretty social creature and thus far technology just can’t replicate that aspect of the experience. I also love the creative energy I can put into tabletop gaming, something else lacking in video games.
I don’t know how accurate this statement is but I think tabletop RPG’s are almost as popular as they always have been. It’s just that the video and MMO market has gone from non-existant to massive in a comparativly short time. I think if the tabletop market wants to grow and thrive it needs to look at video games as “gateway” games. Find ways to appeal to those people. Many folks think that’s what we are already seeing from WOTC and 4E.
I also think that one of the reasons we see fewer successful gaming stores these days is due to the internet moreso then video games. I’ve gotta admit when it comes to RPG books I order from Amazon not my local game store. I don’t like to think I’m cheap but Amazon sells D&D books for more than 33% off retail. But I do miss “classic” gaming stores like the ones I used to frequent in the 80’s and early 90’s.
John Lewis’s last blog post..Using a Campaign Theme
March 9, 2009 at 11:31 am
I think that there’s a lot of potential for the different game types to learn from each other. As a child of the Sega Genesis long before I picked up D&D, I believe I wouldn’t have bothered with tabletop gaming if weren’t a video gamer. Also, if parents find their kids socially suffering because of playing too many video games alone, I think tabletop gaming would be a suggestion many kids could run with.
**Everyone makes a geek joke**
Seriously, though, there is a huge amount of potential for coexistence.
Ambrose’s last blog post..Give Peace a Chance: Negotiating Peace Treaties in Role Playing Games
March 10, 2009 at 10:04 am
I’d like to eventually see some point where the two converge together. That would be an interesting moment. They already have to a certain extent, like Shadowrun going from pen and paper RPG to having a few different console and video games.