Do You Have A Home-Brew Game?
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Gamers are a creative and opinionated group. I have read so many comments about gamers saying that they have never been able to find the perfect system that fits their gaming group. Or that they always have to modify some aspect of a roleplaying game’s system to fit the needs and desires of their particular gaming group. Game masters are very creative by their very nature, often developing their own storylines and even entire worlds to fit their needs. Our current gaming group’s game master has developed at least two different games himself, with multiple incarnations and different rule sets. The settings themselves were completely of his own design. The rule sets were sometimes completely unique and other times simply hacked up and butchered versions of another game system he liked. This all leads me to ask the question, do you have a home-brew game that you have designed or want to design?
All Gamers Are Creative
Roleplaying is a creative endeavor by its very nature. I think we watch movies, read books, and let our imagination run wild. I can think of many instances where I’ve watched a television show or movie and thought, “Wow that would make an awesome roleplaying game.”
I think one of the main reasons why there are so many roleplaying bloggers out there is because writing is a natural extension of roleplaying. Blogging is a creative endeavor, just like roleplaying. Writing about roleplaying online is just a way to put ‘pen to paper’ but in an electronic format.
All Gamers Are Opinionated
Gamers always have an opinion about game settings, rule systems, and pretty much anything related to roleplaying. I’ve never sat down at a gaming table, played for a few hours, and NOT had a discussion about some rule change that would make a system better. Game designers build systems that they like and believe that others will like. But the truth of the matter is no two gamers will ever have the same opinion about any game.
I personally have been on the lookout for the ‘perfect’ system for me to game master. I always find something wrong with every game I play. One system may have poor rules for miniature combat, another may have poor rules for social interaction, and some games just have lousy artwork. There is always something that you will find that will turn you off to a game.
Spidercraft: The Roleplaying Game
During one roleplaying session, my group was giving one of our players a hard time about how long it was taking him to develop his home-brew game setting and system. He has built and re-built his home-brew setting and system numerous times. Yet, we’ve only play-tested it a few times, and haven’t done so in years. There are entire versions of the game that are completely playable that the world will never see, because he keeps retooling his game in an effort to make ‘the perfect game’. He always tells us how it isn’t ready to play and there are these other parts of the game he still has to work on. News flash: The game will never be perfect.
I was joking with him about the entire situation. I told him that I could create a game world and have the entire thing up and playable in a week. At the time, I was running a Spycraft campaign. Somehow, someone suggested a name for the game… Spidercraft. I don’t remember exactly where this came from, but the other players and I ran with it. In about five minutes we had decided that in Spidercraft, players would ride giant spiders as their mounts. Characters could be defined by the different types of spiders that they would ride. We would use the Savage Worlds system for the rule set. A ton of ridiculous but hilarious ideas were thrown out during this brainstorming session. Honestly, by the end of it we all were actually laughing at how fun Spidercraft would actually be to play. It didn’t even take me a week! I honestly probably could have run the game that night (albeit, we were using an established rule system).
Do You Have A Home-Brew Game?
I think that there are a very large percentage of roleplayers that have an idea in their head for a game setting, rule system, or for both. I’m curious how many of those roleplayers have actually written their ideas down. I’m further curious of those that have written their ideas down, how many have gone so far as to play-test their game setting and/or rule system with a group? I’d be willing to bet that there are a lot of ideas about game settings and rule systems floating out there, but that a small percentage of them have actually been written down or even marginally thought out. Not every homebrew system needs to be fine-tuned for mass publication. It could be something that is just tailor made for your gaming group.
I’d really like to know how common home-brew systems are with gamers. I think they are probably more common with veteran gamers. As they play more settings and systems, they get ideas in their head on how to build their version of a great game. But I’m sure even novice roleplayers get those grandiose ideas in their head when they begin roleplaying. After all, we are a creative bunch.
Do you have a home-brew game idea?
Have you actually written or typed out your home-brew game idea?
Have you play-tested your home-brew game idea with a group?






May 31, 2009 at 8:12 am
“…my group was giving one of our players a hard time about how long it was taking him to develop his home-brew game setting and system. He has built and re-built his home-brew setting and system numerous times. Yet, we’ve only play-tested it a few times, and haven’t done so in years. There are entire versions of the game that are completely playable that the world will never see, because he keeps retooling his game in an effort to make ‘the perfect game’.”
That’s almost word for word what was going on with one of my friends. He designed a brilliant game system and we playtested it for 3 years and then he would alter major parts of it, he probably did so 4 times over the course of our playing. He was always searching for perfection and then one day his hard drive crashed and he lost it all. End of game.
Interestingly 4 years after that he found a CD backup of a decent portion of the game. I managed to convince him to give it to me and I would write it and finish it because he would never do so. Surprisingly he acquiesced and I’ve been re-assembling the game for the past 2 years, now I’m working on tying it to my own setting so that hopefully we can publish.
That should answer your questions.
Helmsman’s last blog post..The Endless Frustrations of Writing a Game
May 31, 2009 at 10:25 am
Well, i’ve rolled up a couple games for the 24 Hour RPG now, trying to get some of my thoughts on to paper in a structured way so that i could develop my system better, but so far, no concrete home-brew game system has been birthed.
The closest i am to a homebrew game would be the campaign setting i’m working on for D&D 4th edition. I had a setting a while back that i worked on for a few years, but it never really took off. We played in it for a long time, but it was rather vanilla. Now, I’m trying to combine every element of every RPG and setting known to man in a single 4th Edition Camapaign setting; i’m trying to get Aliens, Samurai, Soldiers, and Mechas all into the same place under some quasi-4th Edition rules which i’ve been playing around with, but if this project had an age, it would still be in the womb; so far it has been mostly writing notes down and playing around with different rules sets. I’ve got a few friends who are playtesting the rules with me as i go along, but nothing concrete has come out of it so far.
I’m probably not alone out there on projects like this one though, i imagine settings are much more common and easy to create rather than work from the ground up on a rules set.
Shinobicow’s last blog post..Creature Building in 4e: Way Easier than Before?
May 31, 2009 at 2:42 pm
So you’ll have Spidercraft posted in about a week, right?
May 31, 2009 at 5:05 pm
I both am making a homebrew Campaign Setting for D&D 4th Edition, and have participated before in a 24 Hour RPG, as well as currently working on two other homebrew games (one on-and-off, one in a more dedicated fashion). Spirits of Eden, the campaign setting, is what most of my time goes into. It doesn’t really do a huge lot to change what D&D 4th Edition is about, but I like to think the setting idea is decently creative and that my use of magic and supernatural potentials in every power source (rather than excluding Martial from having supernatural potential) is a decent change.
Wyatt’s last blog post..Through Thunder And Lightning I Win 24 Hour RPG
May 31, 2009 at 11:01 pm
Homebrew games you say? Now we’re in my territory.
I started toying with settings immediately after getting into RPGs. This soon turned into me adapting a Supers system into something to be used for Classical Myth-style Heroics. This adaptation grew into a fully fledged system and after that nothing could stop me. I’d say I have three or four games I’m very happy with now, all of which are free on my blog!
If I’m not careful I’ll get to the point where I’ll have (at least partially) written more systems than I’ve played.
SuperSooga’s last blog post..Invisible Eyes made Visible
June 1, 2009 at 4:06 am
An opportunity for self promotion! I accept!
Check out my espionage for hire RPG and blog at http://matt3rh0rn.wordpress.com.
I have two jobs (adventures) plus play notes and other stuff.
Enjoy.
Matterhorn’s last blog post..HTTP 407: Proxy Authentication Required
June 11, 2009 at 8:42 am
I’ve never homebrewed but now I’m inspired to… Spycraft 2.0, I’ve got my eye on you!
July 23, 2009 at 8:39 am
HI, I don’t know if this is relavant or not but ive been looking for a solo pen and paper rpg for months {no dm} now and working on my own for a few weeks- i have made about 5-6 variants of random combat\infinite dungeon levels and the only thing ive perfected is my experience system and a basic working of how to make the game have infinite dungeon levels and infinite pc levels.Any way my point being it will take me probably months-years to succeed in perfecting the whole thing – isnt there something like this out there already so i dont have too waste my time, cause it seems like relatively simple stuff to do.
July 23, 2009 at 1:22 pm
@ Morgan – There very well could be a game out there with that feature. If there is, I haven’t found it nor have I played it.
July 23, 2009 at 3:26 pm
I don’t know if this will help you but the 4th edition Dungeon Masters Guide for D&D has a chapter on running games without a DM. This might have some usefull ideas for you.
July 24, 2009 at 6:28 pm
Thanks for your answers guys – i appreciate getting responses ,also i was thinking of putting my unfinished rpg solo game on a site like maybe 1km1kt – just to get some feedback, so i know if im on the way to something good or wasting my time with something lame. I already have a name for my game in mind “roguelike solitaire, the single player hack’n'slash adventure game”, But i am awaiting conformation to post an unfinished project on a site and wont do so till i get permission as it is ‘very’ incomplete.
July 24, 2009 at 7:48 pm
@ Morgan – If you create a game, you’re going to develop skills. Writing, game design, etc. Even if that game doesn’t take off and make you millions (which statistics say it won’t), you’ve still increased you skills in those areas. Then you can take those skills to your next project. I don’t even know how many of my previous websites completely failed before Roleplaying Pro, but they all lead up to this one. And honestly, if I could redo Roleplaying Pro, there would be SO MANY things that I would change how I did it.
Anyway, I’m just trying to say it won’t be a waste whether it is ‘successful’ or not.
July 26, 2009 at 10:41 am
Thanks for those wise words samuel, I infact decided to release some of my material for free at http://www.homebrew.net/forum/viewforum.php?f=9
just to see if i can get any feedback at all, so if anyone wants to check out what im up to – this forum under the heading “Free RPG (for now)need feedback solo rpg (no dm needed) and author ‘Mog’ is my work (or at least part of it, so far.