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My D&D 4e Character Is Too Powerful! How Do I Fix It?

  • Written by Samuel Van Der Wall 8 Comments
    Last Updated:: June 15, 2009

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    So, you’ve been playing your Dungeons & Dragons 4e character for several levels. Your group has defeated many monsters, conquered evil archenemies, and traveled to the ends of the world. You have some bad-ass powers and gear. You’re almost getting to the point where you know that you’re going to win and you know how you’re going to do it. The only question is, how long is it going to take? What do you do when your D&D 4e character is too powerful?

    I wrote the article “My D&D 4e Character Sucks! How Do I Fix It?” several months ago as a response to trouble I was having playing my Cleric. Well, I stuck with it, followed my own advice in the article, and now my character is so powerful that sometimes combat isn’t as much of a challenge as it should be. You might think, “Well obviously your gamemaster isn’t challenging you enough.” That isn’t the case it all. Our gamemaster is very good at challenging us, but my character is starting to edge out the other characters in the group. So how do I ‘fix’ my powerful character?

    Help Your Group Become Better – If your character has become incredibly powerful and your group members are falling behind, help them become better. Maybe you’ve gotten a little luckier in the gear department. If so, help them find the gear to get more powerful. You may even have a piece of gear that you could trade with your friend. It might make you a little less powerful, but maybe it is a huge bonus for them.

    Or, maybe the other player has chosen a weak build for his character. In my opinion, most gamers are notoriously set in their ways when it comes to their character. Not many players are willing to take advice from another player on how to play their OWN character. But sometimes, subtle guidance that is more under the radar may be appropriate.

    Take On Bigger Challenges – My gamemaster is great, in the sense that he often provides us with huge challenges but never forces us into a challenge we cannot possibly win. There are times where we’ve stared into the mouth of a powerful dragon or engaged with an evil demon, knowing that if we attacked the creature we probably would surely be annihilated. Or would we? The level system in D&D 4e is pretty good, but it isn’t perfect. If we were to take on a challenge that we technically aren’t supposed to be able to win, there is no guarantee we won’t. Maybe you can lure the evil dragon underneath a spiked gate (ala Luke Skywalker and the Rancor), or you are able to pull the evil demon near a black hole and he gets sucked in. Just because something has 1000 more hit points, 15 more armor, and a to-hit bonus that seems to guarantee your death, doesn’t mean you can’t win.

    Change Your Play Style – You can change the play style of your character. If you are a sneaky Rogue that always weasels his way in for the unexpected hit, start attacking people straight up. “But then I’d lose bonuses on most of my attacks?! Why would I do that?” If you know you are going to win in the fight, change your play style. Demoralize your opponent by boldly proclaiming that not only are you going to beat him, but you will beat him with a style that isn’t your own. You don’t need to do this every time you fight, but maybe it will add some spice into your game and provide entertaining and memorable moments.

    Do the Unexpected – This is where you can really take control of the game. If your character gets to powerful, start doing the unexpected. Maybe your character is deeply religious, like a Paladin or Cleric. You could go to a temple of your god and give away all of your magic items. You’re probably saying, “Do what?!” Giving away all of your items and starting from square one again will definitely remind you of what it is like to not be as powerful as you once were. You can start the adventure to get all those magical items once again.

    Or, what If your group is trapped on the edge of a cliff? The cliff drop is hundreds of feet into a rocky canyon and there is no way you could possibly get to the bottom. You are surrounded by enemies. The obvious choice that your gamemaster has given you is to make your stand and fight here. You should be able to defeat the enemy and be victorious. You definitely shouldn’t try to climb down the cliff, especially with your poor skills and ability to climb… or should you? What if you start climbing down the cliff and fifty feet down you realize there is a cave entrance on a cliff below you? Or maybe you start climbing down and fall to your death? Is death really the end of all D&D characters? Of course not.

    Consider Retirement – If your character is so powerful or has gotten to the point where it isn’t a challenge to play anymore, consider retirement. Retirement provides the perfect vehicle for you to take your character out of a campaign but still allows you the ability to bring them back in later. Maybe the character has given up the adventuring lifestyle temporarily. But several months or years down the road, they feel the call of adventure rise again and must head back to the warpath.

    Retiring also allows you to bring another character into the game. You could try out a different character class that you haven’t played yet. Maybe this new class will be more difficult for you to play, bringing in another aspect of challenge to the game. You could also have this character bring in ‘baggage’ to the campaign. Maybe he is being hunted by one of the most powerful forces in the land? So by adding this idea to the storyline that is already in place, you’ve simply added another vehicle for the gamemaster to plot your destruction.

    As I stated in the previous article “My D&D 4e Character Sucks! How Do I Fix It?” make sure the other players are aware of your shift in how you are going to play your character. You don’t want to do something extremely unexpected that could cause a total party kill, or irreparably damage another person’s character. Throwing caution to the wind with your character at the expense of someone else is not a good option. But you definitely have to do things to keep the game fun and exciting for you, so get everyone else on board with your thought process before proceeding.

    So to recap…
    (1) Help your group become better.
    (2) Take on bigger challenges.
    (3) Change your play style.
    (4) Do the unexpected.
    (5) Consider retirement.

    What strategies would you utilize to fix a character that seems too powerful?

  1. You called it when you stated “maybe the other player has chosen a weak build for his character.” This is the most common reason for varying level of power with my gaming group. We have a couple of guys that try to min/max and it always leads to problems. They’re great at low levels, but the areas they’re not so strong in start to show as the game progresses. Meanwhile the PCs who are well rounded tend to come into their own and just dominate since they have versatility. But as you say it’s hard to coach your friend on how to play HIS character.

    I like your suggestion to give the other PCs some of your loot in order to make them a bit more powerful. We’ve tried this, but the recipients tend not to see this as a hardship for my character and do little to acknowledge the sacrifice. Let’s just say that I’ve become a lot less generous of late.

  2. #2 Muncher says:
    June 15, 2009 at 2:52 pm

    Try a different game?

  3. #3 Bryan says:
    June 15, 2009 at 4:18 pm

    @Ameron – I completely disagree. A well-rounded character is NEVER as good as a well developed min/maxed character ESPECIALLY in the scope of D&D 4e where the only focus of the game, stat and gear-wise, is combat. A well rounded character might be good in a bunch of situations but really a character that is just created to be a death machine in combat will shine EVERY fight.

    Sometimes I think maybe the best answer to these situations is to try and find new ways to approach playing the same character, as you said…yes combat might not be fun for you anymore but maybe changing the focus of your character or even changing the motivation behind him/her can help you connect with a different part of it. Personally I agree combat is rarely very challenging, even when a certain GM decides that he’s going to kill me no matter what…and fails. ;)

  4. @ Ameron – I think it depends a lot on the other players. If they are all really good at building powerful characters, then maybe mine won’t seem that powerful when put in perspective. I think the Cleric class (or good healing classes in general) can really swing the battles. So maybe it isn’t the character I’ve built, and more of a function of the one I’ve chosen to play.

    @ Muncher – Not really an option if your GM wants to run D&D, or if your group wants to play D&D.

    @ Bryan – Your GM tries to kill you a lot and fails? You must have a really good healer in your group.

  5. #5 Tourq says:
    June 15, 2009 at 8:21 pm

    I think your DM needs to focus less on killing your characters outright, and find other ways to challenge them in a fight.

    1) He could put together a better mix of NPCs/monsters.
    2) He could create situations where the group might get separated if they aren’t careful.
    3) He could use traps more effectively.
    4) He could use terrain more effectively.
    5) He cold create NPCs using the rules in the DMG, instead of using the cookie-cutter NPCs in the Monster Manual. I think this is a big one.

    6) If after all that, your characters still mop the floor with his combat encounters, he could exceed the encounter level recommendations for your group (5 levels higher than your group level). However, trying to hit very high ACs can be frustrating, not challenging.

    I’d bet that if your DM wanted to, he could set up a level-appropriate encounter, one that was designed to kill at least one player character, and actually kill that character. There are actually quite a few realistic tactics that could probably get used:

    1) If a player character drops to 0 hit points, another NPC could throw the player character over a cliff, killing him.
    2) Same scenario, another NPC simply coup de graces him right then and there.

    I’m sure your DM doesn’t do that, because that would be lame for everyone.

    However, to address your problem in the article more specifically, it seems that making the encounters harder might not be the solution, because then you risk killing the other player characters (who might not be as powerful).

    I think the weight of your problem falls on your shoulders. If you’re unhappy with your character, you need to make some changes. Either how you play him, or start retaining your feats and powers. If your character needed a more drastic change, I’m sure your DM would accomodate.

    Perhaps the best solution is to simply change your character in some way, while your DM changes up the encounters.

  6. #6 Bryan says:
    June 15, 2009 at 9:56 pm

    @Tourq – Actually he does really do quite a bit of those things. He does challenge us well but between Sam’s heals and my damage there’s really not much of a chance…playing a Ranger I can really dish out some obscene damage and the scenario where one person falls to 0 hit points….well that hasn’t happened in QUITE a while so it’s of little or no consequence. Yes he could just have something out there with a 40 ac or something but that’s not really in the realm of challenging the players that’s just trying to kill us.

  7. #7 Wesley Street says:
    June 18, 2009 at 7:03 am

    Run one of those epic, end of the world scenarios that WotC published for 3.5’s “Elder Evils”. Then retire the character as a demi-god or some such.

    *brushes hands*

    Done and done! :D

  8. @ All – You can also check out a recent article at Dungeonmastering.com that came out after this one. It is entitled, DM Dilemma: My Party Kicks Too Much Ass.

    http://www.dungeonmastering.com/gaming-life/dm-dilemma-my-party-kicks-too-much-ass

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