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  • Written by Samuel Van Der Wall 15 Comments
    Last Updated:: July 5, 2009

    DnD 4e

    This article was entered into the RPG Blog Carnival at 6d6 Fireball.  The topic for this month was D&D.

    Over the past year or so I’ve pondered questions about DnD 4e and whether it is the game for me or not. In general, I’ve always tried to be middle of the road when it comes to my approach on gaming. I like roleplaying, combat, exploring, and socializing all equally. Sometimes I love certain aspects of roleplaying games more than others. Different roleplaying games lend themselves to one specific aspect over others. With DnD 4e, it took me a while to figure out exactly what aspects the game was good at and what parts I liked. I heard what other players, gamemasters, bloggers, and industry people were saying about this next version of ‘the game’ of all roleplaying games, Dungeons & Dragons. I tried to answer the question, “Is it for me?”

    My early struggles were chronicled in my first major DnD 4e article, “My D&D 4e Character Sucks! How Do I Fix It?” Our group consisted of four to five players each week and the gamemaster. I like filling in the utility role in our roleplaying groups, usually playing whatever will round out our group the best. After every player in the group had made their character selections, I ended up going with a Cleric since we were high on damage and low on healing. Several sessions in, it seemed like everyone else was really getting a lot of cool powers and abilities with their characters. Mine seemed to feel somewhat lackluster, as if I had little or no effect in the game. For whatever reason, I wasn’t having a lot of fun with the character even though our gamemaster was running a phenomenal campaign.

    Fast forward six months and many adventures later, I found myself still playing the same character but with the opposite problem! I wrote a new DnD 4e article entitled, “My D&D 4e Character Is Too Powerful! How Do I Fix It?” Call it good fortune, a change of mindset, or perhaps I just followed my own advice, but my Cleric had easily become one of the most powerful characters in the party. A major plot point in the story was centered on my character. I had fairly good fortunes with getting some gear. And, I changed how I played the character and a few of the abilities he had. Everything seemed to be going my way and I was definitely having a lot more fun roleplaying with the character.

    In May, I asked the RPG Bloggers Network to discuss, “The Future of Roleplaying”. One of the biggest topics being discussed was DnD 4e, how it was being received by roleplayers and what impact it would have on the future of roleplaying. There are a lot comments on both the positive and negative side for DnD 4e. However, a few things seem to be accepted by most players when it comes to DnD 4e –

    • Every gamer has an opinion on DnD 4e.
    • Love it or hate it, Wizards of the Coast has created a monster of a game.

    My opinions of the game swayed back and forth with different points and counterpoints offered by players. I also discovered different aspects about the game that I liked or disliked as I was able to play through it. For me, I loved how the rules were easier to understand. The game seemed a lot more polished than previous versions of DnD and many other roleplaying games. But, the game did seem somewhat watered down in certain areas. I also felt like the focus was being pushed more towards miniature combat and less towards actual roleplaying.

    My overall opinion has gone back and forth drastically during my time with the game, but then I had an epiphany. Eventually I asked myself, “DnD 4e – Is it for me?” I finally came to the conclusion, “It is… if I let it be.”

15 Comments
  1. I just got back into gaming after about an 8-year layoff. I got back in because of the ease-of-use features for 4e. I play an online campaign using Maptools, and it works very well for that.

    I’ve had to get through some things with 4e, just like every other version I’ve played (red box and on). It is a bit watered down in some areas, but they are the areas that I can fill in, I find.

    Ultimately, I agree with you – high polish, and good if I want it to be. And for a dm with a new baby – easy to run and play!

    wickedmurph’s last blog post..Incorporating High Level NPC’s

  2. @ wickedmurph – Our DM loves how easy it is to run and play. Although I wouldn’t consider the game ‘rules-lite’, it definitely isn’t too hard to pick up. That is probably one of it’s greatest factors of success, besides the name brand and millions of dollars being pumped into it :)

  3. #3 Alexis Perez says:
    July 6, 2009 at 8:44 am

    I like 4E but I must say that it has it’s own challenges. The main aspect I have is the feeling of a disconnect between combat & non-combat abilities. The closest thing I can put to it is the feeling I get playing Final Fantasy. I’m running around out of combat with a bunch of abilities and then bam I’m in combat and I have a bunch of cool attack powers I can use. Then it’s over and I wonder why I can’t jump into the sky and slam down on things again. Not that having a role playing game that is a lot like Final Fantasy is bad, it just takes some getting used to.

  4. Most of the rules might be concentrated on combat in 4e, but that’s where all the crunch really needs to be in my opinion. It’s the only place in the game where objective rules are needed.

    Other than provide some guidelines (which it does), roleplaying a character is really a matter of winging it with no hard and fast rules. That’s been true of all editions.

    As for people “letting” themselves like the game…couldn’t agree more. Most of the people in my area that stopped playing in our local RPGA groups were people who I would consider somewhat close-minded and set in their ways.

    Cedric’s last blog post..Puzzle Box

  5. I love D&D 4e, and if it had been just D&D 3.5+, I’d have quit D&D. I played D&D 3.5 for 4 and half years or so. I had fun. But I was ready to move on to something new and different, and D&D 4e challenged me by being both very new and VERY different. Now I’m writing a D&D 4e campaign setting on my blog and I write almost all the material I play with, and am really enjoying the edition.

    Wyatt’s last blog post..Magic And Superstition In Eden

  6. My group seems to have embraced 4e with a passion, but we’ve always been a hack-and-slash-heavy group, so I guess you could say we are the target audience. :)

    I’m pretty curious as to how high-level 4e plays. 3e became unplayable for us after about 14th level (though we’ve had loads of fun with it before that). Difficult to play, even more difficult to run. DMing (and especially DMing high-level monsters) seems to be a lot easier in the new edition, but ultimately time will tell.

    Kirin’s last blog post..A Unique Hobby: Dungeons & Dragons

  7. In my opinion, all of these rules revisions do nothing toward improving play or enjoyment of the game. It has less to do with the true definition of a game and more to do with process and simulation … for which I have little use.

    This is the exact reason I just published our XDM: Xtreme Dungeon Mastery book. We need to get back to having fun in our games.

    Tracy Hickman

    Tracy Hickman’s last blog post..XDM Page Sample Leaked!

  8. Kirin, as long as the PCs were built organically (i.e., you didn’t just roll up a set of brand new characters), then paragon level play should play out almost exactly like heroic tier games in terms of difficulty/challenge, though you’ll have more options.

    Epic games need a bit of finesse from the DM since there’s a lot more of the “broken” combos that PCs can throw around.

    Cedric

    Kirin’s last blog post..Transformer

  9. Heh. I was typing a reply to Kirin and accidentally typed her name in instead of my name.

    My bad.

    Cedric

    Cedric’s last blog post..Transformer

  10. @ Alexis Perez – I agree with you. I think you made a nice analogy with Final Fantasy. The crunchy part of the game is in combat, and the roleplaying has less rules and is more free form.

    @ Cedric – I think you have to let yourself like it if it doesn’t grab you. Like I said in the article, I’ve gone back and forth over it. Right now I’m in the, “I like it” phase.

    @ Wyatt – Our group is split on the game. Our gamemaster loves it. Half of the players really like it, and half dislike it.

    @ Kirin – I think our group is fairly hack n’ slash heavy as well, so in that aspect the game suits us fairly well. If I had to pick one thing that I liked, I’d say that their miniature combat rules are really well-developed which is a big plus for me.

    @ Tracy Hickman – I’m looking forward to reading your new project, XDM: Xtreme Dungeon Mastery. Bringing the fun back into roleplaying is definitely important for our group right now. I can kind of feel that some of them are on a downslope right now with gaming, and they need to be reinvigorated.

    @ Cedric – We’re experiencing the broken combos at the mid-levels right now. Our gamemaster is a little bit frustrated with it, but he found some pretty evil monsters that we felt were broken as well. So in that sense, it balances out a little.

  11. The focus of any game should be fun. I’ve always felt that any rule system that allows any given group to have fun is a good system.

    I guess that’s really the key; find a system that allows you and your friends to get together and have fun. 4E works pretty well for my group, but so does Savage Worlds, Dark Heresy, and Hollow Earth Expeditions. One of the things I love about gaming is the variety of games out there.

    John Lewis’s last blog post..Back Behind the Screen, and in Front of the Computer

  12. I really appreciate 4E’s DM features. Easier monster statblocks, less preparation time, and so on. Things like this encourage people to run a game, and in my experience there’s usually a shortage of DMs rather than players.

    Jonathan Drain | D20 Source’s last blog post..Golden Rules of Game Mastering

  13. I love the Final Fantasy analogy. There has been something bothering me about the whole idea of encounter powers and rests but the FF reference nailed.

    This disconnect between combat & non-combat seems unreal to me. It breaks the suspension of disbelief if I suddenly have to shift mode between non-combat and combat situations.

    Chris Tregenza’s last blog post..It Is Not the D&D I Know and Love

  14. 4e works for my group, but not on its own. The game is combat heavy, which isn’t to say that you can’t roleplay in it. I like like to split up 4e with some short campaigns of more story focused games. Something like one part Burning Wheel for every two parts 4e.

    Nicholas’s last blog post..Nerd Watching: Ejecting Jerks

  15. @J. Lewis

    I couldn’t agree more. It’s a great time to be a gamer, there’s so much going on out there! While our main game is 4e, I love throwing other games out on the table every now and then: from Dread to Kobolds Ate my Baby to Spirit of the Century, what-have-you.

    The edition/system wars have always made me a little eye-rolly because it’s not like the games we’re playing are ever mutually exclusive.

    Kirin’s last blog post..The Glimmered Halls of Khazadrun

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