Wait! Don’t Optimize Your Character!
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I have many opinions, but not necessarily the smarts to keep them to myself. This might be one of those times…
My current 4E character is not optimized. He is a “controller” type of class, but is not very good at being a controller.
My favorite Shadowrun character was not optimized. He was a tough S.O.B in his own pistol-whipping niche, but he lacked real damage-deadening range.
My former 4e character was not optimized. He was a “defender”, but he thought he was a “striker”.
I’ve had fun playing all of them, mostly because there was something about their personal character that I enjoyed roleplaying. If they were optimized, it wouldn’t have been the same experience. For instance, if my friend, Nick “Feral Jedi” had optimized his Shadowrun Covert Ops Specialist, we would not have the fond memory of his character getting stomped on by an old security guard and a secretary.
You see, for me, those are the things I remember with the most enjoyment. My tank can kill a thousand minions, but it’s that one minion who whoops his ass that I remember.
With all of the forums and articles dedicated on how you can squeak out the tiniest advantage, with all the new books that come out with more and more powerful selections (I’m looking at you, Cyberpunk, Shadowrun, and Palladium, aw heck – all of them), with instructions right there in the book on how you can optimize your character, I say don’t.
Just once, make a character who breaks the mold. Make a character that has a low Magic attribute, make a fighter with a low Strength, make a character that is first conceived by background and personal complications rather than ability modifiers and powers. I promise, even if he dies horribly, you’ll remember him more than your optimized super-character.
Anyway, that’s my opinion and I’m stickin’ to it.
Any funny stories out there you guys would like to share about your characters?





December 31, 2009 at 3:24 pm
My sentiments exactly!
The difficulty I’m having as GM, though, is how to make this approach work for my players. They seemed to agree to it in principle, but when it came time to make characters, they couldn’t abandon their old habits.
I’m using a homebrew system and tried to design it to encourage flawed characters. So far, however, it’s not working as well as I’d hoped. I’ll keep working at it.
December 31, 2009 at 3:45 pm
For most games I definitely agree with you…not so with 4E. While it’s true that most (if not all) RPGs are team-based exercises, 4E takes that to a new level. No other game comes close to 4E’s insistence that every member in the group relies on each other.
So, while I do soooo hate the exploitation of abusive combos, as well as the message board min/maxing you mention(which is, to me, optimization taken to an unhealthy extreme), the “fighter with a low strength score” is going to make those long 4E tactical combats a bear…not just for you, but for your buddies as well.
3E and, to some extent, 2E, were the most fun when players were coming up with whatever hair-brained combinations they could dream up. Try that in 4E and your team may not be so thrilled that they wiped because they depended on you as a defender and you couldn’t hold your own. They also might not be crazy about the additional time combat will take as long as one group member isn’t pulling his or her own weight.
I think if the whole group is on board with wacky character creation, it shouldn’t be a problem in 4E. In those cases, the DM can simply scale the difficulty down as much as necessary. But a character with an extremely low score in a primary attack attribute would have such a negative impact on my game and my players’ fun that I probably wouldn’t even allow it.
Just my two cents.
To each his own game, as always.
January 1, 2010 at 1:42 am
One of the things I’ve noticed about 4e is that people seem to feel the need to fill the roles. As I understand it, 4e was designed to involve everyone, but not to require that all the roles be filled. As a DM, my encounters should present problems to be solved by creativity, not by plugging in a defender, a striker, a controller, and a leader.
January 1, 2010 at 3:26 am
@ Anarkeith,
Sometimes I like to design encounters without any regard for the PC make-up. Hey, sometimes the spit is gonna hit the fan – each fight is not always going to be ideal.
January 1, 2010 at 6:54 pm
@echo – Thank you. I couldn’t have said it better myself. If roleplaying were a singular task i would agree with you wholeheartedly, Chris, but it’s not. You gather with a group of people and when someone decides to be especially difficult, in any way, it really affects the whole experience negatively.
@Anarkeith – I’m not really sure what 4E you’ve been playing but the 4E you described doesn’t exist. The game is MADE to rely on specific types of characters. Go ahead and try to play a “quirky group” of 4 strikers. It’s possible, yes, but with A LOT of clipping and cutting of adventures by the DM.
4E is made for a balanced group, or a group where people choose characters and actually perform their roles. When you don’t you’re merely taking up space and penalizing the other players. Encounters are created based on the size of the group and players performing up to par. When you choose to take whatever type of character you choose (striker, defender, whatever) and try to be something else you are basically underperforming and the group, or the DM, has to make up for that if they wish to overcome the challenges at hand.
January 2, 2010 at 1:40 am
It seems this problem of balance and defined roles applies to 4E more than other games. It’s too bad that a game with such a tenured history has been downgraded to “needing all four roles filled” in order to be played “correctly.”
Making a non-optimized 4E character is the same as not filling one of the four roles (opting instead to go for two of a kind, like two strikers – no defender). That situation is not optimized, yet it should still work fine.
“Go ahead and try to play a “quirky group” of 4 strikers. It’s possible, yes, but with A LOT of clipping and cutting of adventures by the DM.” Did you not stop playing a defender (getting rid of the defender in the group), and opt instead for taking the role of a second striker?
“4E is made for a balanced group, or a group where people choose characters and actually perform their roles.” I don’t think so. I think that IS the case for younger gamers who think a game should be played a “certain way”, but not for experienced gamers who’ve been playing for a few years.
“When you don’t you’re merely taking up space and penalizing the other players.” Wow, such a hardcore statement to assume that everyone thinks every character should be optimized, every group should be balanced, and every non-conformer should be kicked out. This optimiztion/balance direction was created to make it easier for a newer DM to run a game. It’s now simple-stupid to design encounters. Because players are directed to optimize their characters, the DM has much less work to do. Back in the day, DMs had to design encounters by scratch, based off of what the PC group could handle. Now the game says that encounters need to be a certain way, using this certain formula. 4E’s whole “balance/optimization doctrine” is simply for less experienced gaming groups.
“You gather with a group of people and when someone decides to be especially difficult, in any way, it really affects the whole experience negatively.” If my character is a weak fighter, you could say that he is only 50% of a player character. However, that should not mean that I only contribute 50% of fun. The fighter that lacks in fighting skills is only negative if you’re thinking in numbers. He is not bringing the group down one bit; he’s still adding to the groups effectiveness (though not as much as others could). Why should a player be limited in playing only super characters?
I remember back to AD&D and 2nd Edition. You rolled your stats and played what you could. There were many, many non-optimized characters, and it still worked. Now it’s just the opposite, the EXACT opposite. I wish this edition were that way.
If your idea of a good, fun game means having the most mathematically efficient fighting group, then story and plot would seem to take second place. I guess, in the end, 4E is more a game for you than me. There are just too many forces in 4E delegating how I should game. Too many for my taste. Don’t get me wrong, I’ll still play 4E – it’s got too many good traits to dismiss.
I’d say that not optimizating your character works best for games other than 4E. There, the GM is forced to design encounters with the player group in mind. That is when it is totally fine to play a Sniper who is prone to dropping his rifle over the building’s ledge, or the Covert Ops Specialist who gets his butt kicked by an old security guard.
4E? Not so much.
January 2, 2010 at 7:42 am
@ Chris,
I like your post. Short and sweet. We need to see more of them.
@ David,
I commend your efforts, but like you said, I think that it is something that an individual player needs to want to do. Leave it up to them, as it’s too much work to make up your own game to force the issue.
@ Echoshifting,
You’re right. Making a backwards character in 4E negatively effects an already strained combat system (4-hour combats, anyone?). But in his original post, I don’t think Chris was talking of making your character a gimp, just not optimized.
@ Anarkeith,
What world do you live in bud? I agree with you totally, in concept, but as this whole discussion proves, D&D 4e makes it more difficult to do that than other games. I commend your effort though, and would love to play in your game.
@ Ego,
You have some really negative ‘ego-driven’ assumptions about gaming (D&D 4e in particular). It especially slays me that you assume a player needs to play a certain character or character type, one that is built a certain way. And if he doesn’t, he is doing his fellow players a disservice. Not at my table. First and foremost, my players choose characters that they want to play, based on a concept they have in there head. You say that this causes unnecessary work for the GM, well, that’s his job, and I love making andventures/encounters that are designed especially for them. I have no problem tweaking modules to fit them. I hate that I have to do it with D&D 4e, but I make it work. On side note, I would love to game with you using Warhammer, BattleTech, or WOW, I think you would be a really good player there.
@ Chris,
At first I thought you should have put your last comment in your original post, but that would have changed it’s flavor. To answer your original question, I once played a bard that was rumored to be really famous, but I purposely gave him few bard abilities. He THOUGHT he was suave, but time after time, the group groaned as he kept accidentally taking the wrong turn in social encounters. To this day everyone still remembers him, and have asked me to revive him in 4e.
January 4, 2010 at 9:59 am
I agree that D&D 4E doesn’t leave a lot of room for non-optimized characters. As a GM, it isn’t a lot of fun for me watching the PCs take a lot of unnecessary damage (and time) muddling through a combat encounter because they didn’t know how to design a character. However, I also view D&D, in all of its incarnations, as a “starter RPG”; optimization isn’t an idea, it’s pretty much required as the emphasis is on medieval tactics, questing and handling problems in a specific order rather than more free-form, post-modern play. I’m also not saying free form is impossible in D&D, it just isn’t what the game was designed around… which is mini-based combat (see “Chainmail”).
More advanced and abstract games, like Shadowrun, definitely allow for more flexibility in terms of playing non-twinked-out characters as they’re not necessarily designed with “combat” as the heart of the game. Nor do SR characters “level up” in the traditional sense. A SR character can be terrible with guns and still be an effective character to play. Character flaws are deliberately built into the system.
January 5, 2010 at 8:54 am
@ ego
It should come as no surprise by now that I completely disagree with you. The rules for encounter creation in 4e actually make it easier to play a non optimised group(monsters are divided by role too, and minions make a huge difference, if you know how to use them) but non optimised characters can be extremely effective and fun for the group so long as the dm is running a game that isn’t based solely on numbers. That’s the reason we have GMs, after all, rather than just published adventures that read like a choose your adventure story. Because players come up with things that cannot be anticipated. In my experience, an optimised character, or a munchkin, will tend to think inside the box, whereas a a non-optimised character will come up with very cool ideas and techniques to get around their deficiencies.
@ echo
I would say that optimisation was more difficult, but more important in 2e, actually. THe GM had a much more difficult time creating encounters that were balanced for the party, for a couple of reasons. first, the party would typically have drastically varying levels of power, often with a some characters 2-3 levels ahead of others. Second, the monsters had no good indications of power level, with the dm having to look at 4-5 stats, including thac0, HP, and speed, in order to determine if it was appropriate to the group, and even then it was a gamble. A monster that looked good on paper could still easily wipe out half the party, and it took much higher stats to get bonuses.
In general, I think having a gm who is aware of what you are doing and can think on his feet, enjoying the character you create, and having a party that’s willing to work together are the most important things.
Really, it’s all about the group you play with. The game is about having fun, and if you aren’t having fun with your group, or the group is not having fun with the characters you like to play, wither due to a dm who can’t compensate, power gamers, or a player who is constantly hurting the party, then you need to sit down, talk it out, and you may need to look for a new group.
January 5, 2010 at 5:10 pm
Ah the beautiful hypocrisy that runs rampant in the gaming community. First of all just because I enjoy a certain type of play doesn’t mean I can’t excel in non-numberic or mechanical types of play. I truly love how no one wants to be ‘judged’ and yet you’re all too quick to toss out the passive-aggressive insults.
I also appreciate everyone arguing my point for me. All the DM’s who perfectly explained how they “don’t mind tweaking modules” or changing encounters to involve more of x archetype or more minions. This is precisely my point…..yes you can do make it work but personally it’s no different than anything in life, if you’re going to do it why be mediocre. Having quirks doesn’t require that you’re ineffective. Roleplaying negative traits or bad habits doesn’t require numerical penalties. I don’t understand the mindset that one equals the other.
Mainly my point was: having a non-optimal group means that you will CONSTANTLY be fighting weaker opponents and/or be grinding through “easy encounters”. You all basically echoed that while criticizing me, which is really rather sad.
January 6, 2010 at 8:49 am
Ego, I lost all resepect for anything you say after i read –
“4E is made for a balanced group, or a group where people choose characters and actually perform their roles. When you don’t you’re merely TAKING UP SPACE and penalizing the other players.”
That tells me everything i need to know about your style of play. Call that passive aggressie if you like.
cheers
January 6, 2010 at 8:50 pm
I love it when people prove my point.
January 6, 2010 at 10:15 pm
My first real game of D&D was in 3.5 (I played on and off in 2 and 3, but never actually got a serious group together that was able to play for more than 20 minutes) I was a monk, but I never seemed to be able to pull off awesome feats of dexterity, because I didn’t focus on dexterity but more on charisma and strength (my character was pretty much anti-monk in his mannerisms). We were in some vampire’s castle in the sky, and me and one other character were trying to get up a staircase. Clumsy me, I hit the switch that caused the the staircase to turn into a slide. And I failed the check to keep my footing. And I failed the check to dodge the massive spinning blades of death at the end. And I hit my friend into those blades and nearly killed both of us.
Good times.
January 7, 2010 at 2:16 am
Corbu, you win! Your funny story takes the cake so far.
January 7, 2010 at 3:14 am
@ All – Crazy discussion, but meaty and worthwhile in my opinion.
4e is a beginner or intermediate DM’s dream, in my opinion. If you follow the guidelines they set out, you can be mostly assured (more so than any other game) that they player characters can handle the combatants you put in front of them.
I think the game is built for an optimized and balanced party. That is just my opinion though. Yes, you can create a group of five strikers, or five defenders, or whatever. But the game is built to be synergistic in how the characters of different types work together.
I think the game is also built for you to try to maximize and squeeze the juice out of the characters. But the game still works if you don’t. If you have two min/maxer players and two non-min/maxer players, the group will function fine. This is not necessarily the case in a game like Shadowrun, if combat is your focus. Outside of combat, anything is fair game.
I didn’t like D&D 4e at first, but I’ve grown to really like it as a DM and player. Is it perfect? No. But it is a great game. It may not be for everyone, but it is a very solid game overall.
January 7, 2010 at 11:37 am
@ EGO:
“I also appreciate everyone arguing my point for me. All the DM’s who perfectly explained how they “don’t mind tweaking modules” or changing encounters to involve more of x archetype or more minions. This is precisely my point…..yes you can do make it work but personally it’s no different than anything in life, if you’re going to do it why be mediocre…having a non-optimal group means that you will CONSTANTLY be fighting weaker opponents and/or be grinding through “easy encounters”.”
Seriously? First, If an encounter is set up properly from the group, then encounters will run the same gamut regardless of the group–i.e. some will be easy, some difficult, some extremely hard. The fact that some groups will find it harder to take some encounters than others does not amke the experience “mediocre,” and it’s idiotic to think it would.
Second, I consider DMs running games straight out of modules to be “mediocre” because the modules rarely provide enough flexibility, often force inappropriate encounters, and if run without modifications for the group, tend to devolve into straight hack n’ slash. While some may consider that a fun experience, I do not.
You accuse us of believing that everyone enjoys playing the way they do, yet every post of yours I have read shows smug superiority, as people who claim differently than you are either hypocrites, or idiots.
As for the issue of being able to defeat the toughest monsters, a non-optimized character may never be able to take Orcus on directly, for example, given his defenses. However, not every game is about just killing monsters. in most campaigns, it’s as good or better to merely stop his plans and expose his cults. After all, If you kill Orcus, then he’s dead, and can’t contribute to futre campaigns set in the same world without a ridiculously circumspect series of events which involve him rising as an undead, etc. etc. (Orcus chosen due to being the biggest bad in the MM1)
The point is, unless the game is solely about killing things, it shouldn’t matter that you are facing the biggest bads directly. Not only that, but it doesn’t account for things done in role playing, which could effect the fight(well planned tactics, setting up an ambush, etc.)
WHile I would agree that the books encourage Min-maxing, optimisation, and party roles, they not only go out of their way to make sure that isn’t the only way to play(rules In the DMG for encounters with non-optimal parties, the exp budget method, feats allowing one stat to be substituted for the regular stat in combat, explicitly allowing both point buy and rolling for character generation) but they also acknowledge that different people play games in different ways.
If the game was meant to be played only with optimized characters, they would have just created a stat block for each class. And many of people who do play 4e would still be playing 3.x.
January 7, 2010 at 10:44 pm
Once again you’ve completely missed the ENTIRE point of what I was saying.
Yes you can perform roleplaying actions to defeat an encounter instead of hacking and slashing it up. I’m all for that, in fact I PREFER it. That was never my point you decided long ago that I was a “hack n slasher”. My point was merely that ONCE IN COMBAT (hopefully that was simple enough to grasp) you need to P-L-A-Y Y-O-U-R C-H-O-S-E-N role. Read that….3-20 times just to really let it sink in. I’m not at ALL talking about removing roleplaying or actions that have ANYTHING to do with roleplaying. I’m merely saying that if you choose to be a controller, don’t try to be a striker, you will fail and you will also bring the group down with you UNLESS the DM is willing to fudge some rolls or adjust the encounters on the fly (even if they’ve already been specifically tooled for a group of your size).
I read something interesting recently that pointed out the differences between people who play RPG’s (console/PC) and those that play other more skill-based games. The study showed that those that played RPG’s were generally less able to adapt to the harder situations because they’re used to being able to “approach it from a different angle” or just wait and “level up” to be able to handle it later on. I think this conversation perfectly demonstrates that. Yes you’re right you don’t have to always be fighting the highest level encounters that a group can fight…..but I tell you what…it’s a LOT more fun to have that challenge. What some have suggested (making a weaker character for the sake of it) is like me cutting off an arm just to make it more fair to play basketball against me if I’m winning. It’s unrealistic and just plain illogical.
Thank you for your time, though.
January 8, 2010 at 2:00 am
@ Ego,
Ego, you can say anything you want, you can backtrack all you want, but all I hear you saying is, “My (Ego) style of play is correct; yours is not. If your opinion does not agree with me, you are wrong.”
If a player in your group said, “I’d like to play a thief.” And you said, “Great, that’s a Rogue.” And they said, “No, I don’t want to play a combat character at all, I just want to play a guy that’s good at sneaking around and stealing things. Actually, he is terrible in combat because his god forbids it.”
Would you, as the DM, still say, “No, you can’t do that – you’d simply be taking up space at my table and ruining the fun for everyone.”? Would you still say that?
I think that if your players are OK with your style, then that’s great. But I do not think it’s OK to tell others HERE that we are wrong. This is a site and comment thread where ideas are shared and respected. – You are not doing that.
I am not insulting you. I am telling you that we have differing opinions here, and that you seem to be perched on a high-horse.
Share ideas and opinions – respect others for theirs. Maybe you try to do that, but you simply come off as arrogant, and it’s hard to be arrogant and have opinions at the same time.
January 8, 2010 at 10:09 am
I’m a prick, period. It’s not a matter so much of arrogance it’s simply a consideration thing imo. Honestly I’m really not saying that a type of play is “wrong”, it’s just that FOR ME anything I do I try to be the best at….period. That does NOT mean that I don’t roleplay and stay in character and have quirks or whatever else you might want to put in there, I play all those roles with each character I make but I ALSO make sure that if I choose a set character I will be contributing in some way in EVERY instance.
In the above situation…that’s fine…his god doesn’t allow combat (although really…no combat but thievery is ok? Continuity issue there imo), that’s fine he SHOULD NOT be playing a rogue then. As a DM I would show him another class that might better suit his needs. Maybe an Artificer or a Bard where he can pick up thievery and make use of it and ALSO not really focus on combat while in combat but STILL contribute to the group in a meaningful way in every instance.
Again, I think it’s all about how you approach it. I love to roleplay, I love to figure out puzzles or mysteries but I also really enjoy filling a role and doing it well.
January 8, 2010 at 3:48 pm
Ego, I agree with you, to a point. If you’re going to make a 4E character, don’t dump his primary stats. However, with that, you don’t have to maximize his primary ones, either. There are a lot of variations in the game with regard to powers, so to say that the XP system is based on someone always taking the best powers to balance the award/challenge system is wrong. The XP system is based on you attempting to make a DECENT character, since there are so many variations.
January 8, 2010 at 7:51 pm
That’s honestly….not at all what I’m talking about. Or at least….not really.
What I’m really referring to, overall, is people who do exactly as Night Writer said. They choose a class, regardless of the role, and then decide they are going to make it into another type of character.
Yes, 4e ALLOWS for tons of interesting combinations, but if you’re that Cleric that’s decided he’s going to ’strike’ instead of ‘lead’ it’s going to take a very creative DM to give the group encounters that aren’t too over the top.
Recently I was playing in a campaign. The DM, in my opinion, is very skilled and able to really adjust things on the fly as needed or even during the session (as he had to do this last week due to a player death). Even given this he had an encounter that “on paper” wasn’t over the top (in fact it was only like +2) but turned out to be amazingly difficult and end in basically a TPK(total party kill (well, mostly….I got away (maybe))).
The point I’m trying to make is that we have no actual defender, we have a true leader and more of a hybrid leader and then we had 3 strikers. There definitely were some poor tactical decisions made that battle but the DM didn’t even use all of the abilities he had available and still wiped the floor with us. I firmly believe that if we had a defender it would have been a very different story.
January 9, 2010 at 2:10 pm
“Go ahead and try to play a “quirky group” of 4 strikers. It’s possible, yes, but with A LOT of clipping and cutting of adventures by the DM.” Did you not stop playing a defender (getting rid of the defender in the group), and opt instead for taking the role of a second striker?
Seems like you guys had one…
But seriously, I do agree with the more moderate aspect of what Ego’s saying:
In our group we started with a controller, 2 strikers, a defender and a leader. The controller stopped playing leaving a gap in our roles. This did not stop us from playing – far from it. But it did leave a hole in our defenses that the DM was all too happy to exploit. Without a controller and effective ranged combat, our DM was able to constantly stymie us with minion archers – right, Chris?
Later on, due to plot development, we lost both our strikers and in their place got a controller and a defender who wanted to be a striker. We gained a 6th player who opted to be a cleric, giving us a 2nd leader. Without a true striker to drop high HP brutes, we had another weakness for our DM to exploit (which he did). With players not filling all roles, or attempting to fill a role other than that of their class, our non-optimized group faced defeat almost as often as success (bad guys getting away, having to tuck tail and run, etc).
However, neither situation bothered our particular group because of several factors:
1. GM who values plot, character-driven story and player goals (when they are known) over numbers.
2. A mixture of complimentary play styles and personalities (although that caused other issues…)
3. Players (most of us anyway) that could handle defeat.
I don’t believe that anyone should be told what to play or how to play their character. That being said, if everyone in your group is playing in a certain manner or with a set of expectations that everyone is going to contribute in a certain fashion, and you want to break the mold and do your own thing, be wary that others in your group might not appreciate your contribution as much as you feel they should. Also, be willing to accept responsibility for your contribution to party (and player) tension.
January 9, 2010 at 3:10 pm
Definitely true, Colin, if you have a less progress-oriented group then you can EASILY get away with it. I think maybe that’s the main difference. Your group has gone up about 1/2 to 1/3 the speed that we progress at (which works for you guys) so your group is much more into the story than on progressing quickly.
January 15, 2010 at 7:11 am
One of my fondest memories regarding dnd ever, was my Lord Korald. The thing about this lord, was that he was a poorly optimized 2 Bard/1 Sorcerer in DnD 3.5 ….
He felt like he had 2 hitpoints and his most useful spell was mage hand..
Now Korald the puny had followed Ragnar, a lvl 5 Fighter Captain of the guard home, and while Shinobi (the Monk) guarded the door, Korald snuck inside Ragnars home. After sneaking around, almost getting detected, i used mage hand to break some dinner plates in the kitchen (as a distraction) and hid in Ragnar’s bedroom.
I found his fullplate armour there. And a tortured victim. i was about to release her when Ragnar came back into the bedroom. With a greatsord. In his underpants.
I could use my last mage hand to tickle him and dart away, but nay. I grabbed his fullplate and flung myself out of his 2nd floor bedroom window, effectively knocking myself out (ending at -3hp) AND breaking his armour! (removing his +4 to AC, letting my friends, the cavalery, taking down the guy who actually was a bit too strong for us).
Yes, i’ve made blastermages who can kick ass, but saving the day by throwing myself out a window and landing on a fullplate? priceless
January 15, 2010 at 7:15 am
I like it.
January 19, 2010 at 4:28 pm
So….nice example….but I’m rather curious where in that you feel it related at all to the point.
Him being poorly optimized had nothing to do with anything. Every action you took could have been made with a character that actually filled their role in the party and wasn’t a liability.
January 21, 2010 at 12:52 am
Oh… my… god… Ego, can you be anything but negative?
He’s talking about a fond memory of a character’s mishap. Stop invalidating other people and offer something useful, for once.
I find it hard to believe that you are allowed in a gaming group.
January 21, 2010 at 7:32 pm
And your insults are somehow above my “negativity”. Guess it’s somehow validated in your eyes though.
I love the hypocritical superiority that you exhibit, now if you’re done being “negative” there was a point to what I was saying and I was able to make it without hurling insults.
January 21, 2010 at 8:34 pm
“So….nice example….but I’m rather curious where in that you feel it related at all to the point.”
Speider was giving an example of his non-optimized character, and you stomped all over it. Why would you do that? In what world do you think that is normal, acceptable behavior? How do you ever expect Speider to ever answer your “question”?
“So….nice example….but I’m rather curious where in that you feel it related at all to the point.”
Really? You are challenging him to validate his inclusion into Chris Stevens’ article, and not offering anything in return. All you are doing is making Speider (or whoever) not want to make any more comments.
If you think I was insulting you, well, I might have been. But as was stated by someone else here, your smug superiority that you exhibit made that happen. It seems that instead of offering fun, interesting insight to the discussion, you’d rather invalidate other people. That’s the way I see it from here.
If you feel the need to retort, please read the above paragraph again. Whether you are right or wrong, understand that you come off a certain, abrasive way. It seems that you are an intelligent, experienced gamer. I just wish that you would bring more positive experiences to the comment’s of these articles, instead of negative ones.
You simply have a knack for saying things in a negative way. I’d like to discuss differing opinions with you, as I would anyone – you just make that difficult.
January 23, 2010 at 9:51 am
Ego:
“Yes you’re right you don’t have to always be fighting the highest level encounters that a group can fight…..but I tell you what…it’s a LOT more fun to have that challenge.”
It’s a lot more fun for YOU.
Let me sell this to you: You want the highest level encounter for the most fun? Cut off your arm, as you said. There, the encounter just got even harder. It’s now an even higher level encounter. Cut off your arm / make a non-optimized character, it’s all the same. That will make it an even harder challenge.
Thank you for your time.
January 23, 2010 at 10:03 am
Ok, I completely, totally, and utterly think that we have killed this topic. I think we should start a new conversation over… here.
Just dooz it!
January 23, 2010 at 11:10 am
Hey, in all fairness I make a concerted effort to NEVER make a personal insult regardless of any rationalizations.
As for my comment, yes I’m abrasive but my point still stands that many of the examples were simply roleplaying examples that could happen regardless of the effectiveness of the character.
@digi – I understand you’re really not getting the point. Let me elaborate (again). The harder encounters yield MORE PROGRESSION. Making it harder on myself is not the goal but challenging mechanically which yields a higher result IS the goal. I truly hope that makes more sense.
@Chris – No thanks
January 30, 2010 at 8:23 am
Couldn’t agree more – my group dropped 4e because of “certain people” over-optimising characters, particularly when the options came in later on to essentially use whatever attribute modifier you wanted for melee and defence bonuses.
We’ve just started a new campaign, so I concentrated on making a more interesting character over simply tuning all my stats and feats to excel at one thing. The result? Much more entertaining gaming!
(He’s a goblin priest with a criminal background, mediocre statline and mainly skilled to fit his story rather than what he’s best at, by the way)