Roleplaying Nirvana
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Over the years I’ve played with many different groups, used numerous systems, and gamed with more players than I can remember. With very few exceptions I’ve enjoyed my gaming experiences, although in all honesty I’ve frequently thought about what it would be like to play in the “perfect” game. Of course what constitutes the perfect game is incredibly subjective. I like to think of it as sort of a thought exercise where I imagine what components would be present that collectively would create the “perfect” gaming experience, at least for me anyway.
As I sat down to begin listing my perfect components one thing became immediately clear; the most important part of achieving gaming nirvana is to “know thyself”. Figure out and analyze the things that make you tick as a gamer. It’s not just a matter of listing what you like or dislike about gaming, but also developing an inherent understanding of your own personality traits; your own quirks, flaws, assets, and habits, the qualities that you as a gamer bring to the table. Of course this takes a great deal of honesty with yourself, but in the end you may discover your own path to roleplaying nirvana.
For me I’ve divided my quest for gaming nirvana into four broad components; my role at the table, the other people I game with, the genre of the game, and lastly the game itself. For my perfect experience each of these components would have to perform certain functions and meet certain criteria.
My Role
For me this is one of the easier components to achieve. I’ve gamed enough years to know that when it comes to roleplaying I enjoy gamemastering. I like the GM’s role because it gives me a chance to flex my creativity, play numerous character roles, and most importantly because at heart I am a story-teller.
I know a few additional things about myself that impact my role and my game decisions. I don’t like playing in “mini-campaigns” and changing up every few months, I like long term campaigns (a year or more). I don’t care to place my emphasis on developing a single character (as a player) instead I want to develop worlds and stories. Overall, for me the role of gamemaster is simply a perfect fit that brings me closer to my perfect game.
The Players
At its heart roleplaying is a communal group activity, so needless to say whom I game with is every bit as important as what games I play. I think every person looks at this a bit differently. For some people gaming with a specific group is way more important that the game itself. I’ve known groups who’ll tolerate a total ass in their ranks just because they are a long-time friend. Other groups look for diversity and different approaches to gaming. Still others look for social game tastes compatibility.
When it comes to the others at the table I’ve made a few discoveries about myself over the past couple of decades. First of all, smaller is better. While I used to enjoy big games (and sometimes still do at conventions), I much prefer the atmosphere and intimacy of having just three or four players at the table. Also I look for players who are enthusiastic about roleplaying, the genre, and the game system we’ll be using. I know everyone is different but nothing drains my creative energy like a player who isn’t as excited about the game and the campaign as I am. In my perfect game each of the players would love the setting, genre, and rule set as much as I do.
The Genre
Although I enjoy a wide variety of genres, from sci-fi to old west, post-apocalyptic to Victorian pulp, I seem to always come home to the one that first grabbed my imagination, fantasy. My preference may have been forged by The Lord of the Rings and Dragonlance in my youth, or maybe it’s just an inherent love of magic, monsters, mysterious places, and heroic adventure.
Fantasy appeals to me on an instinctive, gut level. It is the genre where I feel the most creative energy flow, where the stories and plot-lines come easiest, where NPC’s write themselves, and the place where epic legends are born. For me fantasy is the place that allows me to tap into the creative collective conscious and explore the Jungian archetypes of myth and literature. That’s not to say other genres can’t do the same, but for me fantasy just fits the way I think and create and brings me another step closer to the perfect game.
The Game
This is the category that has changed and evolved the most for me over the past 30 years, of course it is also the category that has changed and evolved the most in and of it self. I’ve experienced the gamut of game systems; from simulation based “realistic” systems to free-form abstraction and everything in between. I’ve played percentile based systems, d20, d10, and d6 variants, even card-based games.
These days I can tell pretty quickly if a game system meets my needs. In general a good system for me is one that embraces the following concepts:
Abstraction
- When I was 14 I loved rolling on a critical hit chart to see if I lobed off the bad guy’s arm or head. These days however I enjoy more “open-endedness” in my gaming experience. I like games that keep things like health and experience abstract giving me more room for adaptation. I have no need for a “realistic” system; I have a real life for that. However, there is one critically important component that an abstract system must possess…
Internal Consistency
- One my biggest pet peeves in game design are rules that are not internally consistent. When I see a game that requires me to roll high for some checks, and low for others I immediately move on. Games that have rule “sub-systems” that don’t enhance the game in any meaningful way or combat systems that have very different mechanics between ranged and melee combat also make me pass on the game. I’m looking for games that have a well-developed, internally consistent rule set that embraces things like consistent definitions, keywords, and professional layout and presentation.
Easy to Learn & Teach
- Maybe it’s because I’m inherently a bit lazy or maybe it’s because of how often I need to teach games but either way I want rules that I can break down and easily present in bite-sized player-friendly chunks. I run five to ten games a year at various conventions and love introducing new players to the hobby. For many newbie’s the whole concept of “roleplaying” can be difficult enough without throwing a bunch of strange, ill-logical, inconsistent rules at them.
GM Friendly!
For me this has become the single biggest factor in my choice of game to play. I need a game that understands that the best bet to a great game experience is by making the experience great for the guy running the game. To be GM friendly a few things need to be in place:
- Clear and easy to understand rules
- Lots of GM support (reference material, downloads, software, game aides etc.)
- Rules that encourage but don’t inhibit
- Easy to make consistent, fair, and logical ad hoc decisions
- Simple NPC creation and stat blocks
- Creatively inspiring
- Fun to run!
A rule set that can deliver all of the above (and maybe more) is definitely one that has the potential to allow me to find my perfect game.
All of these components form the path for me in finding my gaming nirvana. And, much like spiritual nirvana, it is a journey not necessarily a destination. But that doesn’t make walking the path any less important…





January 31, 2010 at 11:34 pm
The funny thing is: I like to get my hands on “Clear and easy to understand rules”, too. But the moment I role up characters with my player systems like Rolemaster, Palladium Fantasy or Hackmaster are by far the best choices. They make fun during the creation process, while systems like D&D 3.5 (never played 4.0 – reading was enough) or Cthulhu are just some kind of number crunching. The one system inbetween (for me) is Warhammer Fantasy RPG, the 2nd Ed.
If you find another… I hope you post the name!
February 1, 2010 at 9:26 am
Great John, just great. I invested all that time reading this post, when I could have been going to sleep. I read this post with two intentions. One was to simply read more of your stuff, and the other was to see what game brought you to Gaming Nirvana. Of course, I should have guessed that you would leave us hanging.
So, if you are still on the path to Gaming Nirvana, then what is your current fave?
Mine was Chaosium’s “Superworld”, with hundreds of hours invested as a kid, though I have no idea how I ever got past the system.
February 1, 2010 at 9:00 pm
@ John – Great post. I think you just helped me define more what I like about gaming and my own gaming group.
February 2, 2010 at 9:15 pm
To me, the perfect game, that is to say “roleplaying nirvana” is achieved through the game only indirectly. The real nirvana comes from the players you surround yourself with, and I think that becomes influenced by the game in more ways than just “Are we detectives & bounty hunters or wizards & warriors tonight?”
To that end, I guess the game I want to play is less GM friendly and more group friendly. I want the rules to foster cooperation, suspension of disbelief and interpersonal debates about how the goals of the group can be achieved. I understand this sounds a lot like the 4e ideal, but I think the most interesting narratives — RPG or otherwise — are the ones where the protagonists put aside their differences to work for a common goal.
I want me and my players to succeed in spite of our weaknesses, to agree despite our disagreements and to basically have all our campaigns culminate in the group giving the GM’s well-played Big Bad the righteous finger.
February 3, 2010 at 8:04 am
I prefer game mastering as well. I’ve been writing stories since I was young and it’s a natural extension of that interest. For me, gamer nirvana is achieved when I have a veteran role-player tell me I’m one of the best GMs he has ever had. Of course it’s a nice ego boost but it’s also a motivator for me to try new things, use new media, take new approaches to game sessions, etc.
I’m DMing D&D 4E right now. I have no particular affinity for the fantasy sub-genre (often I find it quite dull) so my challenge is to approach it from a unique viewpoint and focus on the aspects that are often ignored in fantasy fiction or traditional game modules. I also recently purchased Earthdawn 3E so that may also provide new inspiration as it departs from the heavy Tolkien influence.
My love is science-fiction (specifically hard sci-fi and cyberpunk). My dream would be to find a sci-fi RPG with the cross media saturation of Dungeons and Dragons. Shadowrun hasn’t had a minis-based skirmish game since the awful “DMZ” of 1E. And the less said about the abysmal XBox FPS, the better.
February 3, 2010 at 8:00 pm
It’s interesting how everyone talks about their preference for game mastering as a logical consequence of being storytellers.
I don’t GM quite regularly, and I’m not too good at it yet, but I’m always trying to run a session here and a session there, simply because I believe that good GMing is the grandest way one can give back to the hobby and the only way to be good GM is to keep on GMing.
That said, the other reason I keep GMing here and there is because I hope it’ll develop my own storytelling skills. Not just as a GM, but as a writer in general. This is because, even though I’m a freelance writer, storytelling is one of the gigs I don’t do.