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  • Back Behind the Screen, and in Front of the Computer
    Written by John Lewis 2 Comments
    Last Updated:: July 7, 2009
    Today is the first day in the past few months that I have been able to sit down at my computer and resume writing for RoleplayingPro.  Without going into details numerous family health issues have not only kept me from contributing articles but have also kept me from the game table.  Fortunately m...
  • The Future of PDFs in the Roleplaying Industry
    Written by Samuel Van Der Wall 22 Comments
    Last Updated:: June 29, 2009
    Let me first start by saying there is a huge difference between music piracy, movie piracy, software piracy, and PDF piracy. At their base, they are the same thing. Overall though, there are different nuances for each industry. Digital piracy is someone acquiring a product in such a way that the...
  • Roleplaying – Has It All Been Done?
    Written by Samuel Van Der Wall 3 Comments
    Last Updated:: June 10, 2009
    If you’re not a subscriber to Johnn Four’s Roleplaying Tips Weekly, you should stop reading this, go to his site, and sign-up right now. Roleplaying Tips recently hit their 450th issue since they began in 1999. In this issue Johnn reflects on what his ezine has covered over the last ten year...
  • The Future Of Roleplaying Roundup
    Written by Samuel Van Der Wall 2 Comments
    Last Updated:: June 1, 2009
    The carnival has moved to Mad Brew Labs, where this month’s topic is “Steampunk & Klokwerks”. May’s carnival on The Future Of Roleplaying brought us quite a few posts, and here they are: Mad Brew Labs wrote the first article entitled, D&D 5ive: The Future of Gaming. Whitehall ParaIn...
  • RoleplayingPro Gallery Feature
    Written by Samuel Van Der Wall 4 Comments
    Last Updated:: May 26, 2009
    RoleplayingPro Gallery Feature The RoleplayingPro Gallery feature is officially up and running. The Gallery can be accessed at the top of the website by selecting the Gallery page button. I’ve had it ready for about three weeks but I was holding it back to work out one last small bug that I had ...

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