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  • Building Memorable D&D Characters: Race & Cla...
    Written by John Lewis 6 Comments
    Last Updated:: July 15, 2009
    Campaign longevity hinges on two important aspects of the game; having a DM that provides an interesting and compelling story and players that provide interesting and compelling characters.  This series of articles focus on the latter; building characters that have us wanting to know more about the...
  • World Building Tools & Tips
    Written by Samuel Van Der Wall 2 Comments
    Last Updated:: June 3, 2009
    For those trying to design their own home-brew game settings and systems, I was curious what tools there are out there to help facilitate this. I decided to scour the internet and see what I could come up with that would help myself and others build their own home-brew setting and system. Here is...
  • How To Find Other Gamers… Online
    Written by Samuel Van Der Wall 5 Comments
    Last Updated:: May 29, 2009
    One of the most difficult aspects of gaming can sometimes be finding a good gaming group. The two biggest problems I’ve seen (and personally experienced) are not having a gaming store in your general area, or moving to a new area where you don’t know anyone. I spent a good two years ...
  • Character Motivations: Why Adventure? [part 2]
    Written by John Lewis 8 Comments
    Last Updated:: April 23, 2009
    Today we’ll follow up with the second half of Wednesday’s article on adventure motivation.  To recap:   When it comes to creating a background for your Dungeons & Dragons character there are several questions you should ask yourself.  Where did you grow up?  What was your family like?  ...
  • Character Motivations: Why Adventure? [part 1]
    Written by John Lewis 4 Comments
    Last Updated:: April 21, 2009
    When it comes to creating a background for your Dungeons & Dragons character there are several questions you should ask yourself.  Where did you grow up?  What was your family like?  How did you choose your class?    What was your early childhood like?  These are all good questions design...

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