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Everyone’s A Thief, So Steal This!
By Chris Stevens on April 19, 2010
A while back Sam gave me access to this blog and said that I had to start writing articles for him, if my characters were to survive in his campaigns.  Wait… no… he said I had to write articles for him if I were to su

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  • Written by John Lewis 8 Comments
    Last Updated:: January 11, 2009
    Following on the heels of Sam’s GM screen article, and several of the comments posted thereafter, I began thinking about character death.  I thought about how death impacts the game.  Not just the effect on the player whose character died but also how it affects the story and the other players /...
  • Written by Samuel Van Der Wall 32 Comments
    Last Updated:: January 10, 2009
    The use of a game master screen is not something I really even gave a second thought about for the longest time. We have two game masters in my main group. My friend and I swap game mastering positions every couple months. I usually use a game master screen when I run, where as our other game maste...
  • Written by Samuel Van Der Wall 14 Comments
    Last Updated:: January 8, 2009
    I will be starting a new campaign in February. I thought back to previous campaigns that I’ve run some good, some bad. A few of them were long-standing with a solid ending, but most of them made it several game sessions before my players and I either moved on to another game or got distracted by ...
  • Written by John Lewis 4 Comments
    Last Updated:: January 6, 2009
    As 2009 begins I realize that I am approaching the 27th anniversary of my introduction to role-playing games (I received my first D&D box set for my birthday in ‘82). In retrospect I can see how much of who I am has been shaped by my love for gaming and an unhealthy addition to polyhedral shap...
  • Written by Samuel Van Der Wall 6 Comments
    Last Updated:: January 6, 2009
    I am a pretty big fan of any game that is futuristic, cyberpunk, sci-fi, or post-apocalyptic. I don’t know why. I think my brain is just wired a certain way where I can picture those settings more easily than fantasy. So when I see a new game that embodies one, or all, of those settings it usuall...
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