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Can There Be A Perfect Roleplaying Game?
By Samuel Van Der Wall on March 8, 2010
One of the struggles my gaming groups have gone through ever since I started playing was finding ‘the perfect game’. We always seemed to be in search of a game that has the perfect setting and perfect system for our group. But

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  • Written by Samuel Van Der Wall 2 Comments
    Last Updated:: September 11, 2009
    BOOK STATISTICS Name: War of Worldcraft System: HERO System 6th Edition Publisher: BlackWyrm Games Suggested Players: 4 to 8 Superheroes Level: Introductory (400 to 500 points) Pages: 48 War of Worldcraft is an introductory adventure for the HERO System 6th Edition. The adventure storyline is that...
  • Written by John Lewis 11 Comments
    Last Updated:: September 9, 2009
    For the past several months I’ve been writing various gaming articles here at Roleplaying Pro.  Most have focused on tips and techniques for gamemasters, several have been player oriented, and a few have just been my thoughts and ideas on gaming.  One of the things that have impressed me is the ...
  • Written by John Lewis 4 Comments
    Last Updated:: September 6, 2009
    Welcome to The Gamemaster’s Arsenal, the column dedicated to arming GM’s everywhere with the skills, knowledge, and creative energy necessary to provide the best possible gaming experience for their players.  Regardless of rules, system, or genre, the Arsenal aims to give you a variety of tools...
  • Written by Samuel Van Der Wall 6 Comments
    Last Updated:: September 4, 2009
    I ran across an interesting article this week about the hobby game market. Although it is something that those that work in the industry may be familiar with, it may be new to other people that aren’t familiar with publications that discuss the industry as a whole. ICv2 is a site that covers inf...
  • Written by John Lewis 4 Comments
    Last Updated:: September 1, 2009
    Consequences are one of the primary elements featured in the Dungeons & Dragons campaigns I run.  I try to continually reinforce with the players that their actions have impact on the world around them.  I do this for two primary reasons: first, it influences the decisions made by the players,...
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